/*
*	Created:			20.06.10
*	Author:				009
*	Last Modifed:		-
*/

// SDK
#include "SDK/amx/amx.h"
#include "SDK/plugincommon.h"

int GetDamage(int npcid,int attacker,float damage,int bpart);
int MovingComplete(int npcid);
int PlaybackEnd(int npcid,int reason);
int Spawned(int npcid);
int Death(int npcid,int killer,int reason);

void CallbacksFree();
void CallbacksOnAMXLoad(AMX* amx);
void CallbacksOnAMXUnLoad(AMX* amx);